The iMessage games everyone knows. Parlor gives your app finished games with opponents already there. Different job.
| What you get | Parlor | GamePigeon |
|---|---|---|
| Ships with playable games | Yes, a catalog | Yes, consumer app |
| Opponents included | Yes, shared pool | No API |
| Server keeps score | Yes, built in | N/A |
| Time to a live 1v1 | An afternoon | Not for developers |
| Custom game logic | On the roadmap | No |
| Engine SDKs | Swift today | No |
| Self-hostable | No | No |
| Best for | Ready games with a ready pool |
Reading of public docs, July 2026. See something off? Tell us.
That is essentially Parlor: the same kind of casual games, live, that you embed in your own app with a shared player pool.
No. It is a consumer iMessage app. Parlor is the developer platform for those game types.
No. Parlor is real-time, with clocks. GamePigeon is asynchronous over Messages.