Early access launch pricing

Simple now. Simple later.

One meter: game-active players per month. No seats, no per-message math, no surprise line items.

During early access, everything is free. These are the launch prices, published now so nobody is surprised later.

Starter

$49 per month

For apps past the free tier that want a flat, predictable bill while they grow.

Start in the console

Growth

$0.10 per game-active player, monthly

Usage-based. You pay for players who actually play, and nothing for the ones who do not.

Start in the console

Enterprise

Talk to us

Private pools at volume, custom terms, and a direct line. Reach us through the console.

Get in touch
Questions

The fine print, out loud.

What is a game-active player?

A player your app has provisioned who plays at least one game in a calendar month. Provisioned players who do not play that month cost nothing.

Do bot games count?

No. If your app offers a bot fallback when the queue is thin, those games do not make a player game-active. Only games against people count.

Can I keep my players out of the shared pool?

Yes. Pools are per app: global by default, private if you opt in. The tradeoffs are covered on the network page.

How do I verify a completion gate server-side?

Query the sessions API with the ref you set when the session started. The receipt carries completed_received_at stamped by the server clock. The pattern is shown in the quickstart.

Who owns my users?

You do. Parlor holds an opaque id you chose, a generated handle, avatar parts, and gameplay records. It never sees emails or names, and it never contacts your users.