Serverless hosting for game servers. Parlor gives your app finished games with opponents already there. Different job.
| What you get | Parlor | Hathora |
|---|---|---|
| Ships with playable games | Yes, a catalog | No |
| Opponents included | Yes, shared pool | No |
| Server keeps score | Yes, built in | You build it |
| Time to a live 1v1 | An afternoon | Weeks |
| Custom game logic | On the roadmap | Yes |
| Engine SDKs | Swift today | Engine agnostic |
| Self-hostable | No | Managed |
| Best for | Ready games with a ready pool |
Reading of public docs, July 2026. See something off? Tell us.
No. Hathora scales the servers for a game you build, with players you bring. Parlor supplies the game and the players.
Parlor. There is nothing to deploy. Hathora hosts servers you still have to write.
Yes, for different games in the same app.