Realtime netcode for Unity and more. Parlor gives your app finished games with opponents already there. Different job.
| What you get | Parlor | Photon |
|---|---|---|
| Ships with playable games | Yes, a catalog | No |
| Opponents included | Yes, shared pool | No |
| Server keeps score | Yes, built in | You build it |
| Time to a live 1v1 | An afternoon | Weeks |
| Custom game logic | On the roadmap | Yes |
| Engine SDKs | Swift today | Yes, Unity and Unreal |
| Self-hostable | No | No |
| Best for | Ready games with a ready pool |
Reading of public docs, July 2026. See something off? Tell us.
It can do it, but you build the rules, the matchmaking, and the player base. Parlor hands you all three.
No. Photon moves your players in real time. It does not supply players. Parlor pools them across apps.
Sure. Photon for a bespoke game, Parlor for drop-in games with a ready pool.