Unity's lobby, relay, and matchmaker. Parlor gives your app finished games with opponents already there. Different job.
| What you get | Parlor | Unity Gaming Services |
|---|---|---|
| Ships with playable games | Yes, a catalog | No |
| Opponents included | Yes, shared pool | No |
| Server keeps score | Yes, built in | You build it |
| Time to a live 1v1 | An afternoon | Weeks |
| Custom game logic | On the roadmap | Yes |
| Engine SDKs | Swift today | Yes, Unity |
| Self-hostable | No | No |
| Best for | Ready games with a ready pool |
Reading of public docs, July 2026. See something off? Tell us.
It gives you matchmaking and relay, but you still build the game and bring players. Parlor ships both, and it is not Unity-only.
It is built for Unity. Parlor is plain REST and one socket, so any stack works.
No, not from UGS. Parlor pools opponents across apps.